As fun as it is to work on and finish a new zoa, there is something immediately gratifying when it comes to working on the vegetation. Releasing a new zoa is such an act of unseen labor because it basically doesn't exist until it does, whereas working on environmental changes gives a slower but more immediately observable change. That said, I'm super excited to get this next zoa out now that I've finished the hardest parts of painting its UVWs, so maybe it won't be so painful jumping back! At least its given me something to do while the Unity editor sorts out it's re-compiles and re-launches.
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