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Late nights but thats when dreams are made...

So hard to get my head out of the sand made of event listeners and object pooling that is our editing environment long enough to commit thought to text for the blog but I am getting more and more excited to show off combat and wanted to give you all an early look.(spoilers... we will be doing a deep dive on combat in the coming weeks!) It's another late night but it is worth it seeing this project come to life!

Pictured here we see our companion capravult Sweetums laying in with a second Rake in combat; the additional Damage Over Time effect flashing away to the left of our foes info pane shows the real punch of this ability making short work of the enemy capravult, energetic as it may be...

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